;Its not the best bot, but it has "Team" friendly feature... Sets its ID to ;218 (DA in hex, for DarkAura) and doesn't shoot at anything else with 218 ;ID... Anyway... ;It has a search methode similar to Barabbas, and moves in triangles... ;It attempts (Poorly) to compensate for targets movement... If someone could ;make it better, please contact me... ; [written by DarkAura ... this version downloaded from AUWSAAGCATR!] #def CycleToTurn #def LastDamage #def ScanArc #def MaxTemp !SetAngle Int 2 ; Locate robot Cmp EX, 500 Jls !Left Cmp FX, 500 Jls !UpperRight ; Lower right corner (face up) Mov AX, 0 ; Go north Sub AX, @1 ; Adjust heading offset Out 14, AX ; Turn Je !Start Jne !Start !UpperRight Mov AX, 192 ; Go West Sub AX, @1 ; Adjust heading offset Out 14, AX ; Turn Je !Start Jne !Start !Left Cmp FX, 500 Jls !UpperLeft ; Lower left corner (face right) Mov AX, 64 ; Go east Sub AX, @1 ; Adjust heading offset Out 14, AX ; Turn Je !Start Jne !Start !UpperLeft Mov AX, 128 ; Go South Sub AX, @1 ; Adjust heading offset Out 14, AX ; Turn !Start Mov AX, 1 Int 3 Out 14, 196 Out 19, 218 ; DA in hex In 6, LastDamage Int 6 ; Get cycle number Set CycleToTurn, FX Add CycleToTurn, 100 Set ScanArc, 64 Set MaxTemp, 250 !MainLoop Out 11, 100 !Scan Out 17, ScanArc In 7, AX Cmp AX, 1500 Jgr !NotFound Cmp ScanArc, 2 Jle !Fire ;Div ScanArc, 5 MOV AX, ScanArc MPY AX, @3 SHR ScanArc, 2 SHR AX, 1 OUT 12, ax ;Mov AX, ScanArc ;Mpy AX, @3 ;Out 12, AX Jls !Found !Fire Cmp @5, 218 Je !TeamMate In 2, AX Cmp Ax, MaxTemp Jge !TooHot Mov MaxTemp, 250 Out 17, 2 In 7, AX Cmp AX, 1500 Jgr !NotFound And @6, 127 Mov BX, 127 Sub BX, @6 Div @7, BX ;Div AX, 500 ;Mpy AX, @7 Out 12, @7 Out 15, @3 Out 15, @3 Jls !Found !TooHot Mov MaxTemp, 150 !NotFound Cmp ScanArc, 64 Jge !Flip Inc ScanArc Shl ScanArc, 1 Jls !Scan !TeamMate OUT 12, 16 INT 10 CMP DX, 2 JGR !Flip IN 10, AX Del AX INT !Flip Mov ScanArc, 64 Out 12, 128 !Found Int 6 ; Get cycle number Cmp FX, CycleToTurn Jge !Turn Jls !MainLoop !Turn Out 14, 85 Add CycleToTurn, 100 Je !MainLoop Jne !MainLoop #end